A Call For Help
Humanitarian agencies using mobile money find a promising way to deliver cash-based assistance to people in need, yet there are UX challenges to be solved.
View ArticleHome Front Help
Through particpatory design sessions followed by usability assessments, recruited veteran caregivers design a pilot application that really improves their lives.
View ArticleDesigning on Mars: Participatory Design and Training in Very Unfamiliar...
Gathering information in an unfamiliar cultural context is time-consuming. Described here is the technique adopted by a team of the Madeira Interactive Technologies Institute (M-ITI) in response.
View ArticleEngaging with Mental Health: Opportunity for Collaboration
Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies.
View ArticleEngaging Users in Product Design: Bridging the Gap from Insight to Strategy
More researchers should partner with their users in targeted research and design activities to help bridge the gap between insight and strategy.
View ArticleElectric Racer to Promote Literacy: A Game for Two Inter-Generational Players
This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players.
View ArticleHow to KJ: Setting Priorities Quickly
If you need to set priorities for a product or a team, the KJ Method will help you do it in an hour.
View ArticleUsers as Co-creators: Player-centric Game Design
How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input.
View ArticleBusiness Origami: Learning, Empathizing, and Building with Users
Business origami is a participatory design method for creating a map of the ecosystem surrounding a product, design, or other solution.
View ArticleSolving a Museum’s Business Challenges: A Case Study
Applying contextual research methods to understand the visitor experience, helped solve a museum’s challenges.
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