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A Call For Help

Humanitarian agencies using mobile money find a promising way to deliver cash-based assistance to people in need, yet there are UX challenges to be solved.

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Home Front Help

Through particpatory design sessions followed by usability assessments, recruited veteran caregivers design a pilot application that really improves their lives.

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Designing on Mars: Participatory Design and Training in Very Unfamiliar...

Gathering information in an unfamiliar cultural context is time-consuming. Described here is the technique adopted by a team of the Madeira Interactive Technologies Institute (M-ITI) in response.

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Engaging with Mental Health: Opportunity for Collaboration

Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies.

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Engaging Users in Product Design: Bridging the Gap from Insight to Strategy

More researchers should partner with their users in targeted research and design activities to help bridge the gap between insight and strategy.

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Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players

This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players.

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How to KJ: Setting Priorities Quickly

If you need to set priorities for a product or a team, the KJ Method will help you do it in an hour.

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Users as Co-creators: Player-centric Game Design

How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input.

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Business Origami: Learning, Empathizing, and Building with Users

Business origami is a participatory design method for creating a map of the ecosystem surrounding a product, design, or other solution.

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Solving a Museum’s Business Challenges: A Case Study

Applying contextual research methods to understand the visitor experience, helped solve a museum’s challenges.

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